Steppe Pariah
Those rejects of the Icewind order who achieve veteran status in their art are looked upon as akin to minor criminals. However not even the Herders can deny that they are more then a little useful. Pariahs have little loyalty to the clan and rarely fight except for an incentive. When they do, they specialize in flushing foes from fortified positions or difficult terrain.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | Steppe Outcast |
Advances to: | |
Cost: | 46 |
HP: | 65 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Steppe Pariah |
Abilities: |
Attacks (damage - count)
frigid touch melee | 28 - 1 cold | magical |
Resistances
blade | -20% | pierce | -10% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | -20% | |||
cold | 20% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 40% | |
Deep Water | 99 | 20% | |
Flat | 1 | 50% | |
Forest | 2 | 60% | |
Frozen | 1 | 50% | |
Hills | 2 | 60% | |
Mountains | 3 | 60% | |
Mushroom Grove | 3 | 50% | |
Sand | 2 | 40% | |
Shallow Water | 3 | 30% | |
Swamp | 3 | 40% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |